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Downloads:4 Forts -  4 Forts -------------------------------------------------------------------- Name: 4 Forts Mission Version: Final Author: Andrew Gilbert
FILES -------------------------------------------------------------------- Please remember to install the files into the correct folders
USERMISSIONS esourceUserMissions4-forts-beta v2.dep esourceUserMissions4-forts-beta v2.mw4 esourceUserMissions4-forts-beta v2.nfo esourceUserMissions4-forts-beta v2.tga esourceUserMissions4-forts-beta v2.nfx
MAPS esourcemaps4-Fort.mw4 esourcemaps4-Fort.dep
MAP -------------------------------------------------------------------- Map Size: 2x2 Map Heat: Day 0.8 Game types: Attrition Team Attrition (4 teams) Destruction Team Destruction (4 teams) King of the Hill Team King of the Hill (4 teams) Capture the Flag (4 teams)
Description: A nice size map that plays most of the standard game types, heat is 0.8 which is quite HOT but it is a desert. All Team games support 4 teams with each team having its own base in its own corner, the bases have two mech repair bays in a protected bunker. spread around the map are walls in stragetic positions that teams will want to take.
Notes: Water hole is very deep and has a steep incline in in which non JJ mechs cannot get out of and will be trapped inside and used as target practice for mechs sitting on the rim. Also this map has been tested and tested and contains no known major faults.
Alien Base -  Alien Base A map made just for fun. Map created by MechTech. Map is a 2x2 and has a heatsink efficiency of 1.2
Attrition, Destruction, Team Att, Team Dest, CTF, KOTH & TKOTH. Also Goilaths, Clan vs IS, Absolute Attrition & Team Absolute Attrition.
Just unzip the file directly into you mw4 directory.
Enjoy!
Alps -  I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
Aqua Arena -

aquatest.mw4 and aquatest.dep go in the Resource/Maps folder The rest go in Resource/UserMissions Arctic Assault2.2.2 - WinterWar 2.2b - Terrain 2.1 -


Winter War is packaged in 3 separate parts, the map download which includes only the terrain data and textures, and the missions downloads which includes 2 missions.
Arctic Lake -

I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB Argaven -

I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB as Mine is mine >Strikerlance-contract1-v3 -

Strikerlance-contract-v3 Mission-> What's Mine is Mine
as SolarDesert -  Version: 4.0
Install the files in this zip to: esourceMaps in your MW4 installation.
AvengerArena Cube DeathDome FreedomBase HawksNest MekTropolis ThunderDome WarriorArena zAvengerCityz - BK and Veng. AvengerArena Cube HawksNest MekTropolis ThunderDome WarriorArena zAvengerCityz
BK Only DeathDome FreedomBase
AxisRiverTown -  I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Banzai Arena -  I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Banzai Training1 -  I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
BanzaiTraining2 -  Banzai Training Mission 2. This mission is to allow you to practice your sniper and anti sniper skills. This mission places you in a real combat enviroment. Your mission is to find and destroy 8 AI mechs.The mission supports 2 teams, both are allied. Team 1 is for mechs 60tons and over, Team 2 is for mechs 60tons and under. The mission will end when the training is over. You will get 1 point per kill. You should try and finish with more kills than deaths. This mission was designed for up to 4 players but I have left in support for up to 16 players. Because there are only 8 points to be had on the entire mission, this mission could be used for friendly grab the most points to win events.
BattlePit - BattlePit A BlackKnight ONLY Map!!! A once prosperous mining town now gone and used as an arena for the Steiner Forces. Located on a far off moon the warriors come here to earn better ranks and pay. Many have fought and even more have died. The city is now in ruins and the buildings provide plenty of cover.
Map is a 1x1 and has a heatsink efficiency of 1
Attrition, Destruction, Team Att, Team Dest, CTF, KOTH & TKOTH. Also Goilaths, Clan vs IS, Absolute Attrition & Team Absolute Attrition.
Just unzip the file directly into you mw4 directory.
Enjoy!
BearTrap -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
BKV Map Pack - This is the BKV Map Pack that runs on the Angel One Mercs Server. It contains all the BK and Vengenace Maps. Two others also run on the server and they are called MWL Map Pack 1 and MWL Map Pack 2. Bot_Names_1.1.exe - This is a new list of Bot names.
Notes by TCB This file changing the Bot names to new names. Here is a list of the new names. "{߆}f£îþ" "{߆}Musical Jackson" "{߆}©}{®î§-©ößåîñ" "{߆}J€®®¥-§þ®îñg€®" "{߆}þåm€£å-åñЀ®§öñ" "{߆}}{öwå®Ð-§†€®ñ" "{߆}ßµßßå-gµmþ" "{߆}£ågg€®" "{߆}£ågg¥" "{߆}ß-©£îñ†öñ" "{߆}monica lewinsky" "{߆}}{µ£|{" "{߆}¥öµ mömå" "{߆}Chris Rock" "{߆}Steve Irwin" "{߆}Iraq" "{߆}USA" "{߆}Russia" "{߆}Bin Laden" "{߆}Bad Burger" "{߆}w00t" "{߆}teh win" "{߆}Pretty Ricky" "{߆}Pretty Fola" "{߆}Pretty " "{߆}N00B RUSHER" "{߆}L35814N" "{߆}James Bond" "{߆}007" "{߆}hannibal-lecter" "{߆}Diablio" "{߆}Bill Gates" "{߆}Invader Zim" "{߆}South Park" "{߆}Simpsons" "{߆}Pink-Panther" "{߆}ARCUS"
CaptureBaseFinal -  2 Maps, No Not really. The First map is of Capture Base and the second Picture is of Capture Base Final verison. I like the first one the best but it must of had a few bugs so the second picture was I guess the final verison. I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Casperia Valley -  I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
City Park -  Games supported:
DFA Goliaths and McRugby with 5 different scoring options, including one customizable scoring option for McRugby
Also supports ATT, DEST, TATT, AB ATT, TAB ATT, TDEST, KOTH, TKOTH, STB,
ClanSafeCast_Repair.exe - If you have the Clan Mech Pack then you will need to run this file so your mechs will show up in Mercs. cm Ambush -

Description: CM_Ambush is a mountainious map with deep water coving the lower parts of the map. This map has underwater and above water fighting. Team one base is located in the NE corner of the map, and Team 2 is located in the SW corner. The Center Base is owned by the RoughRiders. Each base has turret defenses, mech bays, and hogarth dropships. There is 2 destroyers , one for team one and one for team two. 6 Harrasers per team are setup as well. The center base is AI controled with Turrets,Dropship,mechbays, and 4 AI mechs all allied with the RoughRiders. The Center Area is the High ground and worth trying to get control of. Jump jets are required to navigate this map due to the steap cliffs and deep water. There are also ambush pits about the map good for hidding in :) (these pits need jets to get out of them). This map has been going through alot of beta testing amounst CM. Been taking suggestions and taking more time with this map to bring out a better looking map with a different playing style and layout. Snow footfalls work. Turrets work (but aren't quite a many as on my previous maps). Dropships bounce a bit on client side, but aren't bounching badly and can be shot and shoot back. Destroyers will travel the map this time if the water is deep enough :).
Harrashers travel this map ok as well. Bots do ok traveling this map in Attrition gameplay, but not very well in Team Attrition (Yes another player map folks, hate it when the lattice won't cooperate with the server bots.). This map has trees as well. Its graphical look is far better than my other maps. The underwater battles are fun as well. All player styles can come into effect with this map as well. This map is set for Attrition and Team Attrition (2 Team). This map could be mission roll played by leagues if they so chose as well. Unfortunatly the only AI in MW4 that can be seen on Client side radar is the AI mechs and server bots ( I really hope this issue gets resolved soon :( ) This map has a mini map as well (shift M).Lighting has been ajusted and moving items will cast a shadow :)
An NFX file has been added in this zip for those of you who play Black Knight. All AI can bee seen on client side radar in Black Knight and turrets will fire normally. Most AI return fire on you can be seen as well. So this map plays more to design in Black Knight.
Copy the CM-Ambush/resource/maps files to your MW4 resource/maps folder Copy the CM-Ambush/resource/usermissions file to your MW4 resource/usermissions folder
After doing the above, CM-Ambush should work for you in MW4 and Black Knight. Hope you enjoy this map as well.
This map brought to you and made by Silver Cloud -Commander of Cloud's Mercs -Team Mercenary Unit for MW4 cm BlackHills -

Vengeance and updated for BK play also.
There are 4 Mech Bays Don't turn your back on the AI on this map. Watch out for LRM carriers :) They can light you up nicely! cm Gauntlet -

Now Plays with BK and Vengeance CM-Gauntlet is a true maze map. The bots don't work well with this map in Team Attrition, but do ok in Attrition. They still won't travel across the map though. So this map is really recommended for Player play. There are 8 pirate mechs who will kill anything. 8 Merc mechs setup 4 to each team around team mechbays. 5 Bays on this map. Turrets are set on ridges around each team area. Mini-map will show you the layout. Radar will show the mechs on both server and client side. Mines are hidden under the water, so watch your step (even I forget where they are). More of a water desert combo terrain. It offers a real challange with a full load of players. This is the 2nd map Done by Commander Silver Cloud Just make sure you put the resource/map files in MW4's resource/map directory and you put the resource/usermissions files in MW4's resource/usermissions directory. Do that and you're all set to play it :) cm Hostile -

Description:  Welcome to Mars colony, this area has been in hostile fighting for years. Your Alies are not to be trusted as they could be rebels in hiding. Rebel raids have been known to happen in this colony from time to time. So be on your guard. Also keep an eye out for other agressers as well. This is still a newly establish colony and this fighting has already destoryed a few buildings. But we are still trying to make this Mars Colony are home away from home. Try to keep destruction down to a minumum, and carefull of shooting buildings and fuel tanks!! Building materials and Fuel are in short supply here. You have your orders now move out, Mechwarrior !! Commander Karver, Star League Mars division , out
To install this map: This is a standard zip map file and contains subfolders within the zip.
Unzip this file to a seperate directroy. The Copy files from the subfolders. Copy files located in CM-Hostile/resource/maps into your MW4 resource/maps folder Copy files located in CM-Hostile/resource/usermissions to your MW4 resource/usermissions n Nfx file is also included for Black Knight play cm Redwoods -

Description: Welcome to CM-RedwoodsV2. Alot of things were fixed with this version to make it the smoothest running multiplayer map and to make it as realistic as the Black Knight editor would allow.
The story: You are dropped into a forested canyon area. The wood and water here is prized for its quality and the area makes a good stop over for passing dropships amongst the trade routes. This is a prised area among folks of the Outer Rim territories. Pick your side and defend it well. Carful of the few annoying Rebels sprouting from a rebel base near. The thunderstorms for this area are always going. Lightening and fog can make it really hard to see your enemy well depending on how the weather is at the time of launch. The water is deep in areas and cause of the sediment is quite merky and will have you relying on your instruments more then your eyes. Support Mechs are already in place to defend key structures and stronghold defenses and turrets are in place as well. So choose your side MechWarrior and Defend it well.
Description: CM-RedwoodsV2 is a forest map with very tall tree trunks made from the terrain, branches made from cultural trees, mulitple sounds added for tree trunks, grass, and island edges, grided mini-map,lighting adjusted,fog colored and set to look more natural (and is server setting adjustable), and rain and lightening effects added as well. To avoid most bugs that appeared on clientside, only mech and turret AI was used. Buildings are placed to offer better cover and defeses are setup to defend these buildings fairly well. The lattice only needed a couple nodes moved, so the server bots and Mech AI will travel this map pretty well. Underwater fog was added to give a merky underwater look while underwater. This map was several months in the making. It has gone through severel changes and had to be remade three times due to editor and game problems with the new BK 1.0/MW4 3.0 patch. So rest assured this map went through some major testing and research to reach its final version. This map supports: Destruction, Team Destruction, Attrition, Team Attrition, King of The Hill (Hill is underwater), and Team King of the Hill gameplay types. Plans are in the works to add Stronghold and SiegeAssult mission to the map seperately.
How to install this map: This map is packed using Winzip. Winzip will make a folder in the zip called CM-RedwoodsV2. Within the CM-RedwoodsV2 Folder is the Resource Sub Folder With In the Sub Folder Called Resource is 2 More Sub Folders One Called Maps and One Called Usermissions. Put the Files From Resource/Maps Into your MW4 Resource/Maps Folder. Put the Files From Resource/Usermissions Into your MW4 Resource/Usermissions folder. DO NOT UNZIP THE CM-REDWOODSV2.ZIP DIRECTLY INTO YOUR MW4 DIRECTORY AS IT WILL NOT WORK THAT WAY. Follow the above directions and the map should work fine for you in Black Knight play :)
cm Spiderhills -

Description: This grassy, Mountain terrain is spider shaped on the mini-map. Hence the name. I couldn't find culturals that would really fit the terrain color of this map. So I just added 2 Mech Hangers, about 16 barracks,about 32 turrets widspread,12 AI mechs, and 5 or 6 Mechbays. Just enough to keep the map from being to barren.Deep Water was added to the lower terrain as well. Due to the shape of the mountains, jumpjets are recommended and server bots don't travel this map too well in Team Attrition. Gameplay types supported are Attrition, Team Attrition, King of the Hill, and Team King of the Hill. This map plays well in Attrition and Team Attrition, But its gameplay is best with King of the Hill and Team King of the Hill. We've found no serious flaws with this map (ones we did find have already been corrected). Just place the files in the resource/maps folder into your MW4 resource/map folder. Place the files in the resource/usermissions folder into your MW4 resource/usermissions folder. Do the above and you'll be all set to play CM-Spiderhills in MW4 and Black Knight
cm SunkenRockies -

Description: This map is a baren rocky terrain with lots of canyons with the deep water making islands of the terrain everywhere.This map has lightening, standard fog, underwater fog, rocky footsounds, grided mini map(water not showing on mini map), and lighting adjusted as well. Lightening effects will light up hidden creaveses in the terrain (no fear they are solid). This maps supports: Absolute Attrition,Team Absolute Attrition,Attrition, Team Attrition, Destruction, Team Destruction,King of the Hill, Team King of the Hill, and Capture the Flag (flags are underwater and protected by underwater turrets). This map isn't quite like my others. Its more open and less defended to appeal to more to players in the Mecha Comunity. Though the deep water does add alot more challange to the map and may not apeal to everyone. Hope some folks find it enjoyable :) cm UrbanHell -

Description: Welcome to CM-UrbanHell, another map brought to you by Cloud's Mercs and made by Commander Silver Cloud. Jumpjets are recommened for building jumping and escaping the ambush pits layed out on this map. This Map was created to simulate a mostly abandoned city with a few factions fighting over what is left. This Map supports Attrition, Team Attrition, King of The Hill, and Team King of the Hill gameplay types. The AI Turrets are brutal, The AI mechs will put up a good fight on their own, Server bots travel this map well in all the gamplay types that allow server bots, and the vehicle AI keeps you on your toes as well. Hope you find this map enjoyable as it is Silver Cloud's first City Map.
To install this map: Unzip the zip file into a seperate directory (Not directly into your MW4 directory). Once the zip file is unziped there will be a Main Folder called CM-UrbanHell. Within this main folder there is a Resource sub folder. Within this sub folder are 2 more sub folders on called Maps and Usermissions. The files in the maps folder should be copied to your MW4 Resource/Maps folder and the files in the Usermissions folder should be copied in your Resource/Usermissions. Once these files are copied into the right folders the map should play well for you in MW4 and Black Knight play.
ColdDust -  MW4: Vengeance Map Cold Dust V1.0 - For MW4 Vengeance ------------------------------ Description: This is the first release map that I have made. This map supports all types of multiplayer gameplay included in the original MW4: Vengeance. The terrain is set in a cold, blue, environment. There is also lightning at night. Watchout for the tanks and mechs defending the center! They really make king of the hill interesting, and they give no mercy. Although this map is pretty much completed, I may provide future releases if I encounter any extra bugs I did not catch. ------------------------- Requirements: -A copy of Mechwarrior 4: Vengeance -Your copy of MW4 must be updated to version 2.0 or above. -Possibly winzip -Mechwarrior 4: Black Knight is NOT required. However, if you wish for this mission to work for Black Knight, you must make some .nfo changes to the nfo file included. **This has already been done. It now works in Black Knight.** ------------------------- To Install: Method A: 1.) If this map came with an installer, you should simply run it, and follow the online instructions to install this map. Method B: 1.) If this map came in a zip file, you will need winzip to unzip this map. 2.) Unzip cold_dust.dep and cold_dust.mw4 to /Mechwarrior Vengeance/resource/maps/ folder. 3.) Unzip cold dust.dep (the one without the underscore), cold dust.mw4, cold dust.nfo, and cold dust.tga to your /Mechwarrior Vengeance/Resource/UserMissions/ folder. Create the UserMissions folder if it does not exist. ------------------------- Final Note: Please do not modify this map and distribute it without my permission. You may share this map as it is to others if you wish. This map is freeware and will remain free, you are not to be selling the map under any circumstances. Thank you for downloading and enjoy!
CoolVille -

Two Teams. Objective; Hold the Spaceport and Repair Ops at Nav Center.
Respawns are 3k from the Spaceport over varied terrain. This map is designed to generate tactic based gameplay and specialized lances. Intercept, Ambush, Attack, Defend. Although I think most pilots will opt for the 800 meter load-out all weapon ranges are well supported. An LBX20 would definitely come in handy on this map. Includes gametypes, Absolute Attrition, Team Abs Attrition, Goliaths, and Clan vs Inner Sphere. CoyoteDen -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Crater -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Cube -

A stand alone verison of Cube. This is a map that we play on JF Sites so it is offered here as a stand alone map that can be downloaded without having to download the larger file with all of Avenger's maps.
Dam-it -

I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
Damos 2 -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Days to Christmas and Random Picture Block - This little block will put a random Chistmas picture in a block and also display the number of days to Christmas under it. See it on the front page during Christmas. DEA1058 - DEA is a program to help people running a server. It has alot more functions than the normal Mechwarrior server does running by itself.

Here is the info from Dark-e.com How to use DEA's features Note: This is a work in progress at the moment Here is our current FAQ Here is our current list of commands
How to Setup email 1) Hit Setup email button under the General tab. 2) Fill in perferred SMTP host. Example: smtp.yourhost.com 3) Fill in perferred Port(You may leave 'as is.'). 4) Fill in perferred Username. 5) Fill in perferred email address. 3) Hit save button. How to configure email alerts 1) Check Enable email alerts under the General tab. 2) Select desired alerts; as of version 1.0.52 the admin may only be alerted of Player Kicks.
How to configure voting 1) Check Enable voting and Kick under the Voting tab. Note: At this time there is no vote banning How to use voting 1) Connect to the mechwarrior server. 2) Type -kickvote playername 3) Type -vote yes to cast a yes vote or -vote no to cast a no vote.
How to configure InGame admins 1) Check Enable ingame admin under the Ingame admin tab 2) Right click on the table and choose New account 3) Fill in account name, password and email (if you plan on using email) and hit save. NOTE: If using email for random passwords You MUST setup email in the General tab. Refer to How to Setup email. How to use the InGame admins 1) Connect to the mechserver. 2) Type -opme password (password=what was configured above). If it worked DEA will say playername is now an admin. 3) Type -kick playername to kick a player off the server. Type -say message to send a server message.
How to configure live webstats 1) Download webstats.php and upload to a webserver with the following: PHP 4.0.0, GD libary and True type fonts. 2) Check Enable live webstats under the NBR tab then Configure the script URL. How to use live webstats 1) Link to the png (by default this file is webstats.png) created by webstats.php on your webserver.
How to configure remote admin 1) Check Enable remote admin under the remote admin tab. 2) Fill in preferred Port and Password.
How to configure ClanBan 1) Check Enable ClanBan under the ClanBan tab. 2) Right click on the table and choose New Clan . 3) Fill in Clan Name . 4) Select action, either kick , ban or say . 5) If say is selected, fill in the message box. 6) Check the Case Sensitive if desired.
How to configure Admin Note 1) Check Enable Admin Note under the Admin Note tab. How to use Admin Note 1) Connect to mechserver. 2) Type -adminnote then a message. NOTE: This is a public Ingame command.
How to configure IRC Bot 1)Under the IRC Bot tab fill in preferred Server. Example irc.dal.net 2) Fill in preferred Channel. Example: #chatterbox 3) Fill in preferred Nick. Example: p 4) Hit the Connect button. How to use IRC Bot 1) Connect to IRC Channel. 2) Use the IRC commands shown in the DEA command list.
How to configure MOTD 1) Check Enable MOTD under MOTD tab. 2) Fill in the text box with preferred message.
How to configure Logging 1) Check Enable Chat Logging under the Logging tab. 2) Select perferred method to save log. Either Specific File or New File . 3) Specific File saves the chatlog to a master text file regardless if the server has been restarted, while New Filesaves the Log to a new text file whenever the server is restarted.
How to configure Statistics 1) Hit the Kick Stats button, under the Statistics tab, to save the kick stats to a .html file. 2) Hit the Reset Stats button to reset Kick stats.
Death Bowl -

A wide open map with some rolling hills. Death Valley Seige and StrongHold -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
Desert Fog -  DesertFog.
A desert map. It uses the dustbowl terrain , except it uses the left side of the map which the original does not. It is a hot map so be careful when using energy weapons and missiles.
map have bot support.
support for Team KOTH , TA , TD and CTF
To install extract this archive into resource/usermissions , in your MW4 dir.
Desert Recon -  Desert Recon:
Scan & Escape Objectives: Team 1: Upon reaching Team Dropzone #1 you will have to scan 3 random nav points. Once all three nav points are scanned you will be directed to the nearest extraction dropzone and game will end. Some buildings must be destroyed to reach the nav point! Team 2: Upon reaching Team Dropzone #2 you will receive warning of enemy mechs approching nav points under your control. You must stop the enemy mechs from scanning three nav and escaping via an extraction nav point.
Scoring and Winnning: Basic Team Destruction rules. Team 1 will score 1 point for each nav point successfully scaned will win if they scan all three nav points and successfully escape via an extraction nav. Team 2 will win by destroying all enemy mechs before they can scan navs or escape via extraction nav.
Thanks! goes out to Wolverine & Raider1, along with ASH, for helping to make this game type possible and available.
End Transmission:...............
Desert Storm by MatChewga -  Your Mission 1st Objective is to 1st Destroy Communication Center at Nav Alpha then Alpha Defenders, 2nd Objective is to 1st Destroy Radar Station at Nav Beta then Beta Defenders, 3rd Objective is to 1st Destroy Ammunitions Warehouse at Nav Delta then Weapons Warehouse or Delta Defenders...
Mission Fails 1st Objective don't Destroy Communication Center you Fail. 2nd Objective don't Destroy Radar Station you Fail. 3rd Objective don't Destroy Ammunitions Warehouse you Fail. SinglePlayer Mission Name: Desert Storm Vengence Map: Vengence OP4-MS5 desert06 map Author: MatChewga
Desert Storm by RavensBro -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Desert War -  3 files in this Zip. Desert Assault 1.2.2, Desert War 1.0, and Terrian 2.0 Desert Assault supports the following game types: Team Attrition (*) Team Destruction Team King-of-the-Hill Capture The Flag Attrition Destruction King-of-theHill All scoring for each game type is the same as usual with the exception which is described below: --------------------------------------------- DESERT ASSAULT TEAM ATTRITION SCORING The basic idea is to destroy the enemy base, while maintaining control of the communication facilities and high points at the center of the map.
Specifically, your team has several objectives:
1) Keep both communications facilities out of enemy hands. Destroy them if you cannot hold them. These facilities are at Nav Yankee and Nav Zulu. This is extremely important. If you ignore this objective you will lose. 2) Protect your base (HQ, Repair Bay, and Defenses). 3) Maintain control of the two hills near Nav Center, they are at Nav Alpha and Nav Bravo. 4) Destroy enemy tonnage. A facility or nav point is controlled if you are within 400m. Each team starts the game with a convoy that tries to capture Yankee (Team 1) or Zulu (Team 2). ---------------------- I can't express how important it is to escort and screen the convoys heading to Yankee and Zulu. If your team can hold these positions, you can rack up some serious points. An effective mobile defense of these positions can may be critical difference between winning and losing. Position screening mechs at Yankee between Yankee and Bravo. Position screening mechs at Zulu in the valley between Zulu and Alpha. DO NOT let the enemy get withing 1000m of these sites. Remember, the convoys control these sites with their Cargo Tracks. You don't have to put mechs at the site to hold it. You must protect these sites as long as possible. If you do you will gain a serious advantage which the opposing team will have great difficulty overcoming. Remember, this is a TEAM game, individual scores are irrelevant. For those that care, your ZoneStats scores will be tracked as normal Team Attrition scoring, NOT the scores you receive while playing this mission. --------------------------------------------------------- Here is how scoring is done:
Modified Team Attrition Rules Scoring: Awards: Enemy Kills By Tonnage +5/ton Enemy Kills +500 Enemy Damage Inflicted +2/pt Enemy Component Destroyed +50 Penalties: Friendly Kills -500 Friendly Damage Inflicted -2/pt Friendly Component Destroyed -50 Deaths -250 Suicides -1250 additional (net of -1500 pts) Component Destroyed -25 Damage Received -1/pt You'll note that this is different than standard attrition scoring, the primary reason is to award (or rather penalize) for and damage done by turrets and AI objects. Since this is a team game, the relative scoring between teams is what counts anyway. Don't worry, it's a Custom Attrition game so it shouldn't mess up your ZoneStats if that really matters to you :)
Wait, there's more: In addition: +200 points for destroying each enemy Base Turret +200 points for destroying enemy Harasser +200 points for destroying enemy Condor +200 points for destroying enemy Cargo Track +200 points for destroying enemy Calliope +1500 points for destroying enemy Defense Mech +5000 points for destroying enemy HQ +5000 points for destroying enemy mech repair bay Cycle scoring (about 10 cycles/second): Control of Nav Point Alpha: +2 pts per cycle Control of Nav Point Bravo: +2 pts per cycle Control of Listening Post at Yankee: +1 per cycle Control of Communication Dish at Yankee: +1 per cycle Control of Listening Post at Zulu: +1 per cycle Control of Communication Dish at Zulu: +1 per cycle +1 pt per cycle as long as friendly HQ is still alive Camping in the Repairs Bays at Alpha and Bravo: -3 per cycle There is no penalty for destroying the neutral repair bays (there are 4 of them on this map). Press the "o" key to turn on/off the objectives list window. Clue: If you camp at your spawn you will lose. KEEP THE TEAMS EVEN!!!! ----------------- Many of the game parameters can be configured. There are two files, params.abi and botparams.abi in the content/ABLScripts/UserMissions/Desert Assault directory. If you are hosting this mission on your server, you can modify things you wish. ----------------- Behind each team's HQ is a row of indestructible transports (aka "buttons") labeled Defend Alpha, Defend Bravo, Defend Yankee, Defend Zulu, Attack Yankee, Attack Zulu, Defend DZ, Run Wild, Follow Me, Default. If you shoot one of these, you override the default mech-bot strategy and the bots will follow the order. The order will stay in effect for good unless you choose a new order or shoot at the Default "button". While crude, it is the only way I could find to order commands. This option is enabled by default, but you can disable it if you modify the COMMAND_CONTROL flag in params.abi. Another row of command buttons for commanding each teams' Condor Tanks. The buttons are Tanks To Alpha, Tanks To Bravo, Tanks To Yankee, Tanks To Zulu, Tanks To Enemy DZ, Tanks Follow Me, Tanks Return Home. ----------------- THE TICKER The ticker is fired off every 30 seconds or so in the chat box. It indicates the time left in the mission, the current team scores, which team control each nav point, and the current victory level for the winning team. Example: 12:43 10244 23475** A2 B? Y1 Z- tactical The first item means there is 12:43 left in the mission The second item means that team 1 has 10244 points The third item means that team 2 has 23475 and two stars means tactical victory level The fourth item means that nav Alpha is controlled by team 2. The fifth item means that nav Bravo is contested. No points are collected by the team that controlled bravo first, yet they still have control of the turrets at Bravo. The sixth item, Y1, means that team 1 controls nav Yankee. The seventh item means noone currently control nav Zulu. The eight item indicates the winning team's current victoy level (redundant with the stars). Use this as a guide as to what you plan to do next! ----------------- THE BOTS I have reprogrammed each teams' bots to work as a lance. They will cooperate on their own to capture and hold nav points. Unlike typical MS bots, they don't run around like a chicken with their head cut off, rather they cooperate together to accomplish their missions. It's OK to have bots allocated to each team bacause you can order them to hold nav points, like good marines they are LOL! Also, the bots use the repair facilities. I have found that giving each team 2 or 3 bots makes for good competitive play, so don't shy away from giving each team some bots to give people something to play with. Each team also starts off with 16 Condor tanks which you can use as a hammer to control key locations on the map. ----------------- BOT HANDICAP AND COOP MISSION PLAY If you play against the AI, the AI team only collects points for controlling nav points. A team with human players only collect points for holding if the enemy team also has human players. To put it simply, a team can only collect points for holding if the other team hs human players on it! When playing against the AI, you have to prevent the AI team from controlling nav points. All other scoring still applies. This can be turned off by setting the BOT_OPPONENT_HANDICAP in params.abi to false. The default is true. One good way to play coop is to give the enemy AI team enough bots to equal your human team. It's fun and challenging. ----------------- TOURNAMENT PLAY AND VICTORY LEVELS
The mission keeps track of victory levels. For tournament play I recommend the following team scores: Marginal Victory - This is a 1:1 or better score over the other team. This is worth 1 point. Tactical Victory - This is a 2:1 or better score over the other team. This is worth 2 points. Decisive Victory - This is a 3:1 or better score over the other team. This is worth 3 points. The mission indicates this in the ticker.
Desert Wastes -  I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Desolate -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Domination Alps -  Domination Alps Scripting by Thorgrim, Slightly Moddified.. Mission by MechTech,
Uses exisiting MS terrain. Uses Custom Undefined Game type Base Team Attrition rule set for scoring.
install to your MechWarrior Vengeance folder.
Files installed to UserMissions folder are, Domination Alps.mw4 Domination Alps.dep Domination Alps.TGA Domination Alps.NFX Domination1.txt Modified Scripting includes Scoring displayed in chatmessage for every control a team owns for 60 seconds. Also now includes a 30 second refresh chat message to show which turrets are owned by the two teams.
Domination Arena -  Domination Arena, Scripting made by Thorgrim Skinhood, based on ideas by MechTech.
This program will install the following files to your "C" drive in the following path: C/Program Files/Microsoft Games
Files installed are as follows: Mission files, recource/usermissions = DominationArena.mw4 + DominationArena.dep + DominationArena.TGA + DominationArena.NFX + Domination.TXT
Terrain files, resource/maps = BattlePit.dep + BattlePit.mw4
If your product is not n C drive direct the install to your MW4 folder, paths are included in install.
Domination Highway -  Domination with a twist. Turret controls are layed out in a line from team 1 base to team 2 base. as you move closer towards the other team you should be dominating more turret controls. Firts team to dominate all 5 turret control centers wins the round and the game respawns. Using exisiting MS terrain. GhostHighway
The following files will be installed into your usermissions folder. Domination-Highway.tga Domination-Highway.NFX Domination-Highway.mw4 Domination-Highway.dep Domination.txt
Domination Palace -  Domination Palace, Scripting by Thorgrim, Slightly Moddified.. Mission by MechTech, Uses exisiting MS terrain. Uses Custom Undefined Game type Base Team Attrition rule set install to your MechWarrior Vengeance folder. Files installed to UserMissions folder are, Domination Palace.mw4 Domination Palace.dep DominationPalace.TGA DominationPalace.NFX Domination1.txt Modified Scripting includes Scoring displayed in chatmessage for every control a team owns for 60 seconds. Also now includes a 30 second refresh chat message to show which turrets are owned by the two teams.
Downed Palace -  Description: Palace Gates has been attacked by steiner once again and they left a mess! Files Included in ZIP: downed palace.mw4 downed palace.dep downed palace.tga downed palace.nfx
*GAME INFORMATION* Single Player : Yes Multiplayer Modes: : Team Attrition Team Destruction Giant Killers Clan vs Inner Sphere
Scheme : Palace Gates Bot Enabled : Fully, bots are allowed anywhere on map. Bot Friendly : Yes Pre-Added Bots Presant(MP) : 0
1 Heatsink Equals : 1 of one heat sink Map Size : 4 x 4 Copyrights/Permissions : Before changing this map in any way I must be notified and asked.
Senarior : Steiner has attacked your palace once again while you were away fighting their forces on different planets. This time they came and destroyed nearly everything. The remaining Davion forces have built tempoary walls around the palace intil the rest of the palace is repaired.
Eros Airbase -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
FactoryRaid -  Absolute Recon --------------
A lone Mech (Team 1) must Recon three (3) Randomly generated Objectives, while avoiding two (2) Defending Mechs (Team 2). Once all three (3) Objectives have been successfully scouted, the Recon Mech must escape to one of three (3) Randomly generated Extraction Points on the Map. The Mission ends when:
a) The Recon Mech has been eliminated, or; b) The Recon Mech successfully reaches it's assigned Extraction Point.
Based on Ash's original AS ScoutRun script but with lots of changes. Not having fixed, predictable recon points was the driving force behind creation of this script. Total unpredictability and challenge awaits everyone, whether you are the attacker or the defender.
Created by RAIDER1, ADL Clan Ghost Bear for use in league recon missions.
Map created by Steel Rain for the 57th Uhlan Blackhearts.
Film Strip Cats -

These are a few Film Strip Categories TCB made to use in the PCN Video_4.11 module. What you get as a Film_Strip.gif A PhotoShop file of everything so you can change anything you would like. Film_Strips of: Adult Animals Animated Audio Blogs Comedy Commericals Entertainment Film Funny Games Kids Mechwarrior or your game Misc Music News NoImage Other Ouch Party People Pets Sexy Sports Tech Travel TV Vehicles Webcams Wild Freedom Base -

A great map by Avenger. You can get all of Avengers maps in one download on this site also. This file is here for people with slow internet connections.
Frostellicus -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Gagetown 4 -
This map was make using real photo of the GageTown area from earth.
Galuzza -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
GarroteSiege -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
gb Claw Circle -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
gbTrialArea -

This is a Nice Map for Trail of Prosition and Trail of BloodRight. It is for BK only. GhostRunway -  ®ocketMech Academy presents...
*** GHOST RUNWAY ***
A Map made by Da BountyHunter®
Specifically made for close quarter matchs with short distances to travel making it ideal for fast paced action.
NOTE: For use with MechWarrior 4: Black Knight and MechWarrior 4: Black Knight Point Release 1 and above.
Contains a super high resolution terrain that is 4X sharper than standard custom made maps.
Supports the following gametypes:
Attrition Team Attrition Destruction Team Destruction Absolute Attrition Team Absolute Attrition CTF STB KOTH TKOTH Clan vs Inner Sphere Goliaths
Select your root folder of where you installed mechwarrior4 when installing the map.
The map will install files to the following paths:
ResourceMapsghost runway.dep ResourceMapsghost runway.mw4 ResourceUserMissionsghost runway.dep ResourceUserMissionsghost runway.mw4 ResourceUserMissionsghost runway.nfx ResourceUserMissionsghost runway.tga
Gigants -

I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB Gothem pr3 -  Greetings Warriors, This is the remake of Gothem, Gothem Siege & Gothem Strongholds. These were redone to remove the dreded urban bunker bug that came free of charge with PR3.
These file will over write you esisiting files.
all game types included.
Vehicle have been removed from streets to help improve frame rates.
Kudos, MechTech
gs CuteCanyon -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
gs HotSprings -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
gs Wolf Arena -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
Hills -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
HotSpot - This mission is Alpha and may change based upon player feedback. Games supported, CTF, Golaiths, ATT, DEST, TATT, AB ATT, TAB ATT, TDEST, KOTH, TKOTH, CLvsIS, STB The mission is based upon MS' terrain. InnerSphereSafeCast_Repair.exe - If you have the InnerSphere Mech Pack then you will need to run this file so your mechs will show up in Mercs. Insurrection Island -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
IornCore -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
Kufstein -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
Labaryth -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
LakeNoble - Supported only for the MW4 Black Knight, SinglePlayer type game. SinglePlayer Mission Name: Lake Noble Black Knight Map: Black Knight OP3-MS1 mountn01 map Author: MatChewga
Your Missions 1st Objective is to Defend MODLS - Mobile Orbital Defense at Nav Gamma. 2nd Objective is to Defend All Cargotracks, on route to the Base where the MODLS are at. 3rd Objective is to Destroy All Attackers.
Mission Fails 1st Objective; if one of the MODLS gets Destroyed you Failed.
Hidden Missions 2nd Objective; if one of the Cargotracks gets Destroyed you have failed to defend all the Cargotracks. Now the Hidden Objectives to defend whats left of the Cargotracks. If you lose all of the Cargotracks, No big deal. You'll have to go back and defend Supply again at a later time. The Base needs you to help Defend from whats left of Dropships that came in from Orbit, we know that 4 came in, 2 where shot down by our MODLS. And there in this immediate area, they might attack the Base to Destroy the MODLS. So the Cargotracks will be driving at 3/4 speed and they will be moving out. So you will need fast mechs Preferbly Heavys but you can use Asaults. Speed is the facter here get to it. Once the Base is secured and All Attackers are destroyed. Then take out the Dropships.
Lava Arena - VERSION: 2.0 beta FILES INCLUDED PLEASE INSTALL TO THE FOLLOWING DIRECTORIES : MAPS MechWarrior Vengeance
esourcemapslava-rena.mw4 MechWarrior Vengeance
esourcemapslava-rena.dep
USERMISSIONS MechWarrior Vengeance
esourceUserMissionslava-rena.mw4 MechWarrior Vengeance
esourceUserMissionslava-rena.dep MechWarrior Vengeance
esourceUserMissionsLAVA-RENA.nfo MechWarrior Vengeance
esourceUserMissionsLAVA-RENA.tga MAP DESCRIPTION: Molten lava, a furnace used for trials and training on the planet Yamarovka GAME-TYPES Attrition Team Attrition (2 teams) King of the hill
LostCity -  Background: Lost City Back During the Succession wars, towns, cities and sometimes whole worlds where abandon or lost. Some places fell victim to the indiscriminant use of nuclear, biological or chemical weapons. Other location where abandon as weather control systems put in place by the Star League where destroyed. Still more worlds where evacuated as the water purification systems or other necessary support systems failed because of lack of parts and loss of technology. The city of "Marthron" is one such place. Centuries ago this was a thriving city with a population in the tens of thousands. Now, sand totally covers many of the buildings. Other, taller structures stick up above the sand, a testament to the durability of the Star League materials and the skill of their builders. Centuries after man abandon this city to the sand, Marthron once again shows sign of its human builders. But man has returned not to build anew, but to make war. Battlemechs prowl the sand-covered streets intent on destruction. PPC’s, lasers and Autocannon scar the ancient buildings. Smoke from missiles fouls the air. The destroyed hulks of dead war machines liter the sand. All sides battle to gain the prizes of lost technology and material wealth that may still remain in this buried city. Welcome to the Lost City of Marthron Mechwarrior. Map Name : LostCity-v1 Game : (Mechwarrior 4 & Black Knight) Date Released : 07/17/2002 File Name : Author : Solarmech Description : A city partial buried in desert sand
*BUILD INFORMAION* Credits : Programs Used : Photopaint 7+, Terragen, MW4 Mission Editor Build Time : WAY to long Additional Credits : Version : Version 1 *GAME INFORMATION* Single Player : No Multiplayer Modes : Attrition, Destruction, Team Attrition, Team Destruction, KotH, Team KotH Theme : Desert Type : Mixed Bot Enabled : Yes Bot Friendly : Sorta Pre-Added Bots Presant(MP) : 0 Number of Polygones : NA Map Size : NA Known Bugs : None Copyrights/Permissions : Notes : This mission uses the same map as is used for the DustBowl Multiplayer map The Hill is the "Terran Hegemony Admistration" Building, which is also the highest point of the city. The Team Three Drop Zone is near the center of the city, with about one half of drop points facing towards each of the other teams Drop Zones. The Third Teams Drop Zone is for a "City Defender" type of battle where the third teams tries to keep the other team (or teams) out of the city. FILES TO BE INSTALLED FOR MISSION ARE TO BE PLACED IN THE "RESOURCESUSERMISSIONS" DIRECTORY lostcity-v1.mw4 lostcity-v1.dep lostcity-v1.nfo lostcity-v1.nfx lostcity-v1.tga lostcityreadme.txt
Lucifers Ice Palace -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
LunarRecon -
I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
M5 -  I could find no info on this map, but it looks nice. If you have any information on this file please email it to us. Thanks TCB
Mech 4 Coop <-19 Maps -
Read the Mech4Coop file for all current information about Co-op. You will find a Game hints section that you should read to get all the latest info on how to play our Camapign. To play, you must select TEAM ATTRITION or SIEGEASSAULT to play our Co-op Missions. These are Missions that can be played in MultiPlayer. A few Mechwarriors get together and try to work their way through the Campains. I looked at a few of these and they really looked fun. These maps make the upgrade to Black Knight a must. The Coop is almost like a whole new game played with friends over the internet during MultiPlayer. MechFest -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
mek Coastal -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
mek FalconNest -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
mek LunarRun -  Mission based on two units fighting for control of a lunar weapons factory while the base defends it self from the attackers.
Map supports Attrition, Destruction, King of the Hill & Single Player, also 2 teams for Capture the Flag, Team Attrition, Team Destruction, Team King of the Hill.
mek SquareGarden -
Thank you for getting Square Garden.
Place the 4 files located in the User Mission folder in to your mw4 game folders resources/usermissions. then the 2 files in maps folder on to your game mw4 game folders resources/maps.
This map supports 4 teams in Team King of the Hill, Team Attrition, Team Destruction, Capture the Flag. also supports single player, king of the Hill, Attrition & Destruction
If you encounter any problem with this map please visit the MekTek forums and post in our map bug area.
Thanks, MechTech
mektek_Zone_Update_1.0.exe - This file will allow you to play on mektek_Zone. Uploaded by Arcus
TCB notes: This file changes the regs for Mechwarrior to point to the Mektek Zone. It's nice in the fact you don't need java installed to run it like the mektek verison.
mektek_Zone_Update_1.1.exe - mektek_Zone_Update_1.1.exe - AngelOne download Fixed - Hang Time Fixed - OS Support Fixed - Folder Fixed - Some Users Reported having to run the file Each time to work right. I believe the .exe sould work now. Updates The Host File Adds the new host "angelone.kicks-ass.net" ;; to replace Zone.
Failed to Add Server List Support Add Offline server List Add a .ini file to windows to help connect. I still have plans of making this happen in the next Version.
This Program is to replace the Zone and the mekmatch.reg file and to allow game play on servers. This File is FREEWARE.
By ¸,ø¤°`°¤ø,¸© 宩µ§ ©¸,ø¤°`°¤ø
Thanks to x__FOLA__x, TCB, Kage, Sinner_jr, miktallica for supporting the beta testing of these files and too Angel One WeB/sErVeR, Mektropolis -

MekTropolis has several things that you should pay attention to the first one is the spiral staircases in the towers if you take a 75 tonner or less you can move up fairly quickly and some of the turns are tight so dont get yourself stuck, the larger mechs you must square up first or you are subject to warping off, it sopports 8 teams,4 for CTF, and Bots are supported. Have fun And Enjoy. these map files go into usermissions folder i have the directory path already done in the exe. file all you have to do is run it
CHk_Avenger
Mercs CPU Voice Audio files - MW4:Mercs CPU Speech Extracted by SLP¤LordNova²
CPU01 - Heat critical. CPU02 - Warning! Heat exceeding recommended level. CPU03 - Heat moderate. CPU04 - Heat nominal. CPU05 - Heat level critical, shutdown imminent. CPU06 - Warning! Approaching critical heat level. CPU07 - Shutting down, initiating repairs. CPU08 - Warning! Jump-jet failure. CPU09 - Kill awarded. CPU10 - Lance-mate destroyed. CPU11 - Warning! Leaving Mission area. CPU12 - Leg damaged, reverse disabled. CPU13 - Enemy Mech destroyed. CPU14 - Nav-point alpha reached. CPU15 - Nav-point beta reached. CPU16 - Nav-point chi reached. CPU17 - Nav-point delta reached. CPU18 - Nav-point epsilon reached. CPU19 - Nav-point eta reached. CPU20 - Nav-point gamma reached. CPU21 - Nav-point iota reached. CPU22 - Nav-point kappa reached. CPU23 - Nav-point lambda reached. CPU24 - Nav-point mu reached. CPU25 - Nav-point nu reached. CPU26 - Nav-point omega reached. CPU27 - Nav-point omicron reached. CPU28 - Nav-point phi ;; reached. CPU29 - Nav-point pi reached. CPU30 - Nav-point psi reached. CPU31 - Nav-point reached. CPU32 - Nav-point rho reached. CPU33 - Nav-point sigma reached. CPU34 - Nav-point tau ;; reached. CPU35 - Nav-point theta reached. CPU36 - Nav-point upsilon reached. CPU37 - Nav-point xi reached. CPU38 - Nav-point zeta reached. CPU39 - Negative CPU40 - Negative enemy contact, area clear. CPU41 - Unable to comply. CPU42 - Repair facilities unavailable. CPU43 - All weapons destroyed. CPU44 - Mission objectives complete. CPU45 - Mission objectives failed. CPU46 - Perimeter secured. CPU47 - Power restored, systems online. CPU48 - Active radar engaged CPU49 - Warning! Jump-jet failure. CPU50 - Radar off, passive sensors engaged. CPU51 - Reactor breach imminent. CPU52 - Repairs completed. CPU53 - Scan completed. CPU54 - Shutdown overridden. CPU55 - Shutting down. CPU56 - Initiating scan. CPU57 - Reactor online. CPU58 - Sensors online. CPU59 - Weapons systems online. CPU60 - Jump-jets online. CPU61 - ECM online. CPU62 - All functioning systems nominal. CPU63 - Target destroyed. CPU64 - Team-mate destroyed. CPU65 - Victory imminent. CPU66 - Weapon destroyed. CPU67 - Weapon system jammed. CPU68 - You have the flag. CPU69 - You are in the lead. CPU70 - You have been defeated. CPU71 - You have won. CPU72 - Mission critical target under attack. CPU73 - Mission critical target destroyed. CPU74 - All hills captured. CPU75 - Allied unit destroyed. CPU76 - Ammunition depleted. CPU77 - Ammunition jettisoned. CPU78 - Warning! Approaching mission boundary. CPU79 - Warning! Armor breached. CPU80 - Base captured. CPU81 - Cannot defend enemy target. CPU82 - Cease fire. CPU83 - Communications off-line. CPU84 - Head damaged, HUD compromised. CPU85 - Warning! Coolant system failure. CPU86 - Warning! Damage critical. CPU87 - Alert! Defended target has been destroyed. CPU88 - Ejecting! CPU89 - Enemy unit captured. CPU90 - Enemy detected. CPU91 - Enemy power up detected. CPU92 - Enemy unit destroyed. CPU93 - Extraction site reached. CPU94 - Flag captured. CPU95 - Flag returned. CPU96 - Flag taken. CPU97 - Penalty for friendly fire. CPU98 - Warning! Target is friendly. CPU99 - Hill captured. CPU100 - Hill contested
CPU Sounds: ;; CPUa - Incoming missile lock tone CPUb - Attention: tone 1 CPUc - Attention: tone 2 CPUd - Attention: tone 3 CPUe - Attention: tone 4 CPUf - Attention: tone 5 CPUg - Attention: tone 6 CPUh - Zoom window tone
Mesamaze_mk2 -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Moativated -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
mst Capture and Hold -  Black Knight Only Mechstorm forums are available to help map makers and players a like.
Introduction:
Capture and Hold is a MW4 conversion of a popular Unreal gaming mode. The teams fight over a base, patch of land, anything in fact. The game it self is not relaint on the anything except nav points so you will find the enviroments this game is used in can change greatly. Turrets and other useful things can be added or taken away as the map maker sees fit which should mean this game changes from map to map. Your enjoyment of this product will also change from map to map depending the map makers own tastes and playing style.
Installation: Simply extract this archive directly in to your Mechwarrior 4 Directory. The files will install into the correct locations automatically. To play any Capture and Hold map, Select custom undefined gametype from the lobby and the map will appear on the pull down list. Users will see Team king of the hill as the game type for some strain reason.
The Basics: Everything you need to know is displayed in the lobby discription. The game is based around 2 teams and those teams fight to hold the base for 5 mins. The first team to enter the base captures it and then must hold it. If they are pushed out of the base before 5 mins up the base will change hands as soon as the next mech enters it.
The sounds used in this gametype are there to warn player of important events. The exact message they give to the player is 100% right for this gametype because the Devteam only give us a few sounds to use on our maps so we have had to make do.
I do not think it will spoil your enjoyment of the map or gametype though. Be sure to email me and tell me what you think of this new gametype.
Thanks to... Maverick, Richard, Mechtech, Honeymonster, Wildcard, Wad and everybody else that helped me fine tune this gametype. Your feedback helped a lot and your time on the server testing it was time well spent.
Giskard
mst Clan Trials -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
mst Clawed World -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
mst Fortapachev1 and Fortitudev3 -


This Zip contains FortApache, Fortitude and the Fort terrain for both maps.
mst Orion Arena -

mst Stormycrossing,Stormyhills,Stormytko2h,StormyWater - 4 Missions (mst Stormycrossing,Stormyhills,Stormytko2h,StormyWater) plus the Stormy Terrain
mt LakeFrontRecon -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
mt Lunar Recon -  MT-LunarRecon2: NO RESPAWN Raid Tech Objectives:
Team 1: Upon reaching Team Dropzone #1 you will have to scan 5 random Nav points by going to each Nav. Once all 5 Nav points are scanned you will be directed to the nearest extraction dropzone and game will end. Some buildings must be destroyed to reach the Nav point! Team 2: Upon reaching Team Dropzone #2 you will receive warning of enemy mechs approching Nav points under your control. You must stop the enemy mechs from scanning 5 navs and escaping via an extraction nav point.
Scoring and Winnning: Basic Team Destruction rules. Team 1 will score 3 points for each Nav point successfully scaned & will win if they scan all 5 nav points and successfully escape via an extraction nav. Team 2 will win by destroying all enemy mechs before they can scan navs or escape via extraction nav.
Thanks! goes out to Wolverine & Raider1, along with ASH, for helping to make this game type possible and available. End Transmission:...............
mt Raid Mission -

MT-Raid Mission 4 Raid Mission 4 Objectives: AUTOMATIC GO GO GO Team 1: Upon reaching Team Dropzone #1 you will have to Destroy 5 random buildings and capture the Nav points by going to each Nav. Once all 5 buildings are destroyed & Nav points are scanned you will be directed to the nearest extraction dropzone and game will end. All buildings must be destroyed to reach the Nav point! Team 2: Upon reaching Team Dropzone #2 you will receive warning of enemy mechs approching Nav points under your control. You must stop the enemy mechs from scanning 5 navs and escaping via an extraction nav point. Scoring and Winnning: Basic Team Absolute Attrition rules. Team 1 will score 1000 points for each building destroyed & Nav point successfully scaned & will win if they scan all 5 nav points and successfully escape via an extraction nav. Team 2 will win by destroying all enemy mechs before they can scan navs or escape via extraction nav. A Central Turret Control may be captured by either team........... mt Recon Desert -  This program will install a newerversion of the Desert Recon Mission by MechTech, Due to a bug in the 3.0 patch the mission was remade for your use.
The Remade version features 5 out of 9 random recon points.
This program will install the following files: MT-Recon-Desert.mw4 MT-Recon-Desert.dep MT-Recon-Desert.NFX MT-Recon-Desert.TGA Recon.txt
Game types now supported are team attrition & team destruction.
mt Recon Lakefront pr3 -
This is a revision of the LakeFront Recon Mission for the Pointrelease 3 users.
Files this prgram will install are; MT-Recon_LakeFront.mw4 MT-Recon-LakeFront.dep MT-Recon-LakeFront.nfx MT-Recon-LakeFront.tga MT-LakeFront-Recon1.txt
Map can be found in Team Attrition & Team Destruction game types.
Files should be directed to you mw4 vengeance folder.
mt Scrub Recon -  Scrub Recon1: NO RESPAWN Raid Tech Objectives:
Team 1: Upon reaching Team Dropzone #1 you will have to scan 5 random Nav points by going to each Nav. Once all 5 Nav points are scanned you will be directed to the nearest extraction dropzone and game will end. Some buildings must be destroyed to reach the Nav point! Team 2: Upon reaching Team Dropzone #2 you will receive warning of enemy mechs approching Nav points under your control. You must stop the enemy mechs from scanning 5 navs and escaping via an extraction nav point.
Scoring and Winnning: Basic Team Destruction rules. Team 1 will score 3 points for each Nav point successfully scaned & will win if they scan all 5 nav points and successfully escape via an extraction nav. Team 2 will win by destroying all enemy mechs before they can scan navs or escape via extraction nav.
Thanks! goes out to Wolverine & Raider1, along with ASH, for helping to make this game type possible and available. End Transmission:...............
MudDucks -  Mud Ducks A deserted Word Of Blake Monastery. Located on the far reaches of a flooded tidal mudswamp. Many have dared to enter the monastery to try and claim some lost artifacts but none have returned. The Swamp surrounding the monastery were once the training grounds of the finest warriors the Word of Blake had to offer. Now just a old and forgotten reminance of a time long ago. The legions who now cross these swamps are considered mud ducks due to the heavy mud build up in the legs and lower torsos of thier mechs.
Map created by MechTech
Map is a 2x2 and has a heatsink efficiency of 1
Attrition, Destruction, Team Att, Team Dest, CTF, KOTH & TKOTH. Also Goilaths, Clan vs IS, Absolute Attrition & Team Absolute Attrition.
Just unzip the file directly into you mw4 directory.
Enjoy!
MWL Map Pack 1 - This is the Map Pack 1 that runs on the Angel One Mercs Server. Three others also run on the server and they are called MWL Map Pack 2 or 3 and BKV Map Pack.
COMPREHENSIVE LISTING FOR MWL MAP PACK 1
ALPINE PRO ARCTIC LAKE ARCTIC LAKE M AVARICE CITY ASPEN DEV BABYLON BIG ISLANDS BIGCITY DEV BLACK GORGE BLACK ROCK BRADDOKS MOON BRAWLER PIT CANTINA DEV CANYON DEV CAPTURE&HOLD1 CAPTURE&HOLD2 CAPTURE&HOLD3 CAPTURE&HOLD4 CAPTURE&HOLD5 CAVERN CHILLYWILLY CIRCUS MAXIMUS CITYPARK COLDFIRE COLDFIRE L CONCOURSE PRO CONCOURSE CTF COUGAR CANYON CROSSOVER DEFIANCE PRO DESERT WAR DESERTRIM DIRTBOWL DIRTBOWL GOLD DRAGON'S HEAD DRAGON'S HEAD CTF DRAGON'S HEAD MCRUGBY DRYCREEK DWARF STAR EIGHTWAY FORT BONHILL FORT APACHE FROSTBITE DEV GAGETOWN GENESIS GHOST CAT'S ARENA GOLGATHA GOTHEM GOTHEM MCRUGBY HALL HALTHON HIGH CASTLE HIGHLINE HOTFOOT INCA ISLANDS INCA ISLANDS GOLD INCA ISLANDS SILVER ISHIYAMA KHOROLIS KNT OCTAGON2 LAKESIDE DEV LEGGERS BOOTY LOST LOST HIGHWAY LOST HIGHWAY MCRUGBY LUNARLIGHT MCRUGBY MECHSTORM ARENA MEKBOWL MOONBASE MR BLOODPIT PRO MR STRIPMINE MST-SNOWY-VALLEY MST-STORMY MST-STORMYCROSSING MST-STORMYHILLS MST-STORMYWATER MT CTF 01 MT EDEN MT INFERNO MW3-LAVAPIT MWL ARENA NEW GOTHEM NEW VENICE NEW ARIZONA OASIS OLYMPUS OLYMPUS MCRUGBY ORBITALDECAY ORBITALDECAY L
MWL Map Pack 2 - This is the Map Pack 2 that runs on the Angel One Mercs Server. Three others also run on the server and they are called MWL Map Pack 1 or 3 and BKV Map Pack.
COMPREHENSIVE LISTING FOR MWL MAP PACK 2
NB-ARROWHEAD NB-ASTEROID NB-ASTEROID-M NB-BADLANDS NB-BATTLEFRONT NB-BATTLEFRONT-M NB-BEARTRAP NB-CERBERUS NB-CERBERUS-M NB-DIVIDED NB-DIVIDED-M NB-KRAKATAU NB-KRAKATAU-M NB-MANNEDORF NB-MAXTHROTTLE NB-MAXTHROTTLE-M NB-PLAINS NB-PLAINS-M NB-RIVERSIDE NB-SOLARDESERT2 NB-SOLARDESERT2-M NB-TETSUHARA NB-TETSUHARA-M NB-WARFORTUNE NB-WARFORTUNE-M ORION ARENA PALACEGATES3 PARADISE PRO PARKHENGE PHOBOS RANGE 44 RED PLANET RESUPPLYCTF RIDGERUNNER RIVERCANYON ROYALGUARD PRO SANDDUNES PRO SANDSTORM SEAFRONT SENTINEL DAWN A SENTINEL DAWN B SENTINEL DAWN C SENTINEL DAWN D SENTINEL DAWN E SLOBBERKNOCKER SMOKE JAGUAR ARENA SNAKE RIVER SNAKE RIVER MCRUGBY STRATA CASTER STRIPMINE SUMMERTUNDRA TABLETOP TABLETOP-M TESTINGGROUNDS TESTINGGROUNDS-M THARKCTF TIMBERLINE DEV TOXIC SPIRES TRAILSCTF TRENCHWAR TROPICANA TS-DOWNTOWN TS-INFERNO TS-PORT DIRAC TS-TITAN TUMBLEWEED PRO TURFTOE VOS-CHALKDUST VOS-FORTRESS VOS-GREENHOUSE VOS-LAVACROSS VOS-REDARENA VOS-SOLARISCITY-ARENA VOS-SOLARISCITY-SPACEPORT WARZONE_CTF WETDREAM2 WETLANDS2 WINTER WAR WINTERLANDS WONKA ARENA WOTANSFJORD
MWL Map Pack 3 - This is the MWL Map Pack 3 that runs on the Angel One Mercs Server. Three others also run on the server and they are called MWL Map Pack 1 or 2 and BKV Map Pack.
COMPREHENSIVE LISTING FOR MWL MAP PACK 3
STANDARD MAPS:
ANVILHEAD ARABIAN NIGHTS ARIZONA H20 BETELGEUSE3 CARVER DELTA CASPERIA VALLEY CBT FACTORY CENTURY MOON V COLOSSAL PRO CRATER BASE DARK FORTRESS Endor GHOSTSPATH HIGH PLAINS RIVER LAKE APACHE MECHGARNISION MR ALSHAIN MR BADLANDS MR GRAND CANYON MR GRAUS MR HAWAII MR HESPERSUS MR KUFSTEIN MR YAMAROVKA PRO NOVA'S VALLEY SNOW MAZE SR_VOLCANIC TUNDRA THE GRID TWISTED METAL WATER BOWL
RACING MAPs:
2-WAY DEAD SPRINT DELTA CROSS (RV3-DeltaCross_CM) DESERIA (RV1-Deseria-CM) DUSTBIN RACEWAY (RV4-MSDesert02_CM) FROST HEAVE (rv2-frostheave-cm) NEXUS PSYCHEDELIC STAR RUSH HOUR SAHARA SPEEDWAY SNOW DRIFT SOLARIS INTERPLANETARY TECHNOLOGICQUE PARK U-500 SPEEDWAY
MISSION PLAY MAPS:
ALPINEHOLDS BA_NIGHTSTRIKE BA_OILSPILL BA_ROYALGUARDCITY CARSERAID DEATHTRAPASSAULT DELTABASE ENDORASSAULT FLOODEDCITYDEFENSE (UPDATED FINAL VERSION) FOGBOUNDHOLDS GREENPATHSASSAULT HESPERUSHOLDS LUNARBASEASSAULT (UPDATED FINAL VERSION) MANORHOUSESIEGE RESISTANCECLASH RUINEDCITYHOLDS SWITCHBACKHOLDS (UPDATED FIXED VERSION) TALONSIEGE
New World Order -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
NewHeights -  NEW HEIGHTS BETA v1.0
========== MAP MADE by Da BountyHunter ===============
This is my first map made. It is specifically a map for RocketMech Academy, to train in jump jetting and Artillery Skills. The map is very small and very high (approx 800m). The only way you will be able to achieve such height is by mastering the RocketMech Jump.
INSTALLATION INSTRUCTIONS:
Using Winzip, find the root folder of where you installed mechwarrior4, select it and extract with the folder paths intact.
NewMission -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
NewPalace -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Par 3 -  Map features, Attrition, Destruction, King of the Hill, Tean Attrition, Team Destruction, Team King of the hill and Capture the Flag.
Map size is 1x1
Tempeture = 1.2 on the heating scale in the editor.
have fun folks.
Install maps flies in the corosponding folders in you mw4 vengence/resources dircetory
Pinnacle Fortress Assault -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
RavensNest -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Reflections Install Doc - Short doc file on how to install Reflections for pcnuke phpbb forums.
River -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
RiverValley2 -

RiverValley 2 is a BK Only Map and needs Bk upgraded to pr1 to work. RiverValley is the second map made by TCB. The map is kind of like a GhostHighways map, but instead of a road cutting down the middle RiverValley uses a river that runs from one corner of the map to the other. RiverValley plays all the standard BK games types like Attrition and Destruction, plus the team plays also. There is also a StrongHold map that lets you defend the StrongHold forts of Angel One and Falcon Claw. Angel One is the Blue team and Falcon Claw is the Red team. The object is to take out the others fort HQ and Comm centers while defending your fort. Good luck because each fort uses elite turrets and fire stations. Version 2 takes out a couple of buildings that had the no damage bug. RiverValley2 is a self installer map. Just download it and click the file and it will do all the installing for you. Have fun! TCB Sand -  Details: sand - is a mission created by combining pgates and the terrain dessert6
Playability: Fairly good, despite the fact that their are several structures floating above your head along with trees. Good mission to laugh it up with friends.
SentinelDawn Complete 4x -     ***MECHWARRIOR 4:*** *** MISSION INFORMATION *** _______________________ Map Name(s): Sentinel Dawn A 4X (contains Free For All missions) Sentinel Dawn B 4X (contains Team Missions) Terrain Required: Sentinel Dawn 4X Terrain Compatibilty: MechWarrior 4: Vengeance and Black Knight Author: [HJ] Rick 'RedRaven' Burlow Version: 1.4X Final Release Build Build Date: 11th February 2002 Packed File Name: SentinelDawn_Mission_4X.exe Packed File Size: 2.88MB Gametypes Supported MW4 Attrition MW4 Team Attrition MW4 Destruction MW4 Team Destruction MW4 Capture the Flag BK Abs Attrition BK Team Abs Attrition BK Clan vs Inner Shpere BK Goliaths Bots Supported: Yes (All Gametypes, except CTF)
_________________________________ *** INSTALLATION INSTRUCTIONS *** _________________________________ Extract ALL files into Mech4Vengeance esourceUserMissions directory
Run the SentinelDawn_Mission_4X.exe file. Point the extraction utility to your MW4 directory; Default path is normally - C:Program FilesMicrosoft GamesMechwarrior Vengeance Press "Unzip". 12 files will be extracted to your MW4 directory. Finished.
Files Installed: If you followed the above procedure, WinZip should have installed the following files in these directories. (If you prefer a manual installation, place the files in the following directories;
DIR>>Mech4 Vengeance esourceUserMissions sentinel dawn a.dep sentinel dawn a.mw4 Sentinel Dawn A.nfo Sentinel Dawn A.nfx Sentinel Dawn A.tga sentinel dawn b.dep sentinel dawn b.mw4 Sentinel Dawn B.nfo Sentinel Dawn B.nfx Sentinel Dawn B.tga SentDawn.txt SDReadMe.txt
The 4X Mission files will overwrite any pre-existing Sentinel Dawn files. This is good. You want the latest version, don't you?
Uninstallation: Delete the files listed above. Finished.
______________________ *** MAP BACKGROUND *** ______________________ You can read the following by pressing the "Map" Tab in the MW4 Game Lobby. It is repeated here purely for convenience.
LOCATION: Sentinel Mesa Field, Planet Trell I Lyran Commonwealth
AMBIENT TEMPERATURE: 6 deg Celcius (dT=1.1)
SITUATION: The morning Trell sunlight splashes liquid gold over the mesas and buttes of the Sentinel Mesa Field. Veils of mist hang between the peaks, blessing the black-grass and gene-spliced pines with enough moisture to survive.
PLAYING TIPS: Sentinel Dawn supports up to four Teams. Each Team Base has a hardened 'Mech Repair Facility. Heavy structures such as walls and hangars cannot be destroyed. Use the in-game map grid to your advantage. Battle Area = 5120m x 5120m.
TEAM PLAY: For the fairest team game, choose Teams 1 and 3. To close the gap between bases, choose Team 1 and 4, or 2 and 4.
____________________ *** MAP FEATURES *** ____________________ League Approved: Net BattleTech IV League IMPROVED Full-size 4 X 4 Zone Custom Terrain (5120m x 5120m) Improved Visibility - 1300m line of Sight Working Team Turrets and Calliope Emplacements IMPROVED 4 x Team Bases. IMPROVED 4 x 'Mech Repair Bays (now destroyable). IMPROVED 4 x Sub-bases (Airfield, Munitions Plant, Weapons Research and HPG Uplink). In team games, 'Mechs may spawn at each teams' forward Outpost. Don't assume the enemy is a long way away! Attrition and Destruction are centred around the Airfield and Munitions Plant. BK Goliaths and BK Clan vs Inner Sphere gametypes are played between Team Base 1 and 2 Large or obviously concrete buildings are indestructible. Watch out for mines in the lakes. IMPROVED Custom map description text and overview map. IMPROVED Custom in-game map with nav grid.
IMPROVED Building / Object alignment, effects
__________________________ *** MAP CREATION TOOLS *** __________________________ PaintShop Pro v7.04 (Terrain HeightMap, Terrain ColourMap, Detail Texture) Bryce v5 (Terrain ColourMap, 28hour rendering time) MW4 Map Creator MW4 Editor NotePad WinAmp + Nine Inch nails :P No Adobe PhotoShop? *Ptooey, yuk!*
_________________________ *** SPECIAL THANKS TO *** _________________________ Twisted_Left and Acidpoo for putting up with me in general.
House Jurai - in particular [HJ]-Maxtac, [HJ]-Mayhem, [HJ]-Aug, [HJ]-DarkViper (hey bro), [HJ]-Elan, [HJ]-Balthain, [HJ]-Asmudius...and the rest of yas!
Douglas Baker for likening a 'Mech to a "walking giant metal dildo", and putting up with me babbling about Sentinel Dawn at lunchtimes.
The MW4 Editor Forums on MekTek.net, and Respawn.co.uk
Fellow Mappers Thorgrim Skinhood, MechTech, WhiteFeather, Jehosephat, Giskard, SolarMech and Ash, for their ideas, input and support.
Are you still here? Get out there and play it!!!!
End Sentinel Dawn ReadMe file.
Seramids -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
shellmt.dll - Ok this is a dll that got messed up when you logged onto the mektek.net site to connect to Mechwarrior. ;; This file might have got messed up and needs to be replaced if your Mercs is locking up at the Multiplayer screen where the Roster and MechLab is also. Date around this happening was 12-20-06.
ShowDown -  Showdown (a ®ocketMech Academy Production) only for Black Knight Point Release v1 or above. ===============================================
This Install pack contains paths to automatically install the files where needed.... just choose your root mechwarrior4 folder.
Supports the following gametypes:
Destruction TeamDestruction Attrition TeamAttrition CaptureTheFlag KingOfTheHill TeamKingOfTheHill StealTheBacon AbsoluteAttrition TeamAbsoluteAttrition Goliaths ClanVsInnerSphere
Contains a highly detailed 4X Terrain. Good system specification required to run map, some 3dfx cards may experience problems with textures in such a case update your drivers.
SI Arena -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
snap_preview - Text doc on how to install snap_preview javascript for pcnuke in the header.php Snow Keep -  Mission Title: Snow Keep
For use with Mechwarrior IV, Vengence with V2 Patch.
Author: Danny Shane Senesac
Play Type: Solo
Map Style: Arctic
Terrain Type: Mountains
Difficulty Level: Player Set
Category: Assult
Recommend Tonnage: 285 Tons Total Lance (90 + 65 + 65 +65)
(Madcat MKII + 3 Catapults, but I use a Vulture and 3 Cougars)
(All four of these mechs are included)
Map Size (km): 4x4
Author's Comments:
This is a single player mission where you assult a mountain fortress, overcoming three lances of mechs, turrets, various ground and air forces, and destroying their headquarters to win The Keep.
Just follow the Nav Points, destroying anything in your way.
Objectives:
1) Destroy Alpha Lance's HQ
2) Destroy Beta Lance's HQ
3) Destroy Palace Patrol's HQ
4) Destroy Air Control Tower
5) Destroy All Enemy Mechs (12)
This Zip File should contain 10 Files:
Snow Keep ReadMe.txt Snow Keep.dep Snow Keep.mw4 Snow Keep.nfo Snow Keep.nfx Snow Keep.tga Mad Cat MKII NebOne.mw4 Catapult Follower.mw4 Vulture NebOne.mw4 Cougar Follower.mw4
Unzip the following files to your MW4 User Missions Folder:
C:Program FilesMicrosoft GamesMechWarrior Vengeance esourceUserMissions
Snow Keep.dep Snow Keep.mw4 Snow Keep.nfo Snow Keep.nfx Snow Keep.tga
Unzip the following files to your MW4 Variants Folder:
C:Program FilesMicrosoft GamesMechWarrior Vengeance esourcevariants
Mad Cat MKII NebOne.mw4 Catapult Follower.mw4 Vulture NebOne.mw4 Cougar Follower.mw4
To play this mission:
Select Instant Action in the MW4 Main Menu.
Select Mission Play in the pull down menu.
Select Snow Keep in the Mission's pull down menu.
Good Luck and Good Hunting!!!
Solaris 7 -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
stHelens -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
TaThis -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
tb Arena -  Team Banzai Arena Pairs Tournament Rules. ---------
(Using Standard Team Absolute Attrition Rules.)
Max players per team = 2 Max Teams = 8
Two teams of two compete in the arena until 1 team is left standing. When all 8 teams have had their turn in the arena, the winners play each other. This continues until only 2 of the winning teams are left. The victory is the team left standing at the end of the game. Team Banzai Arena Pairs Tournament Rules.
(Circle of Equal 2 Man Team Rules.)
Max players per team = 2 Max Teams = 8
Two teams of two compete in the arena until 1 team is left standing. When all 8 teams have had their turn in the arena, the winners play each other. This continues until only 2 of the winning teams are left. The victory is the team left standing at the end of the game.
Points are only give for Enemy Kills. Suicides cost nothing.
tcb JF Headquarters - JF HeadQuarters Map "Verison 1" for use with Mechwarrior 4 Black Knight Map and Game setup by JFW[TCB] Nova Colonel
Game plays: Attrition and Team Attrition.
Would make a good JF training map also.
1.DownLoad tcb JF Headquarters Map Files 2.DownLoad tcb JF Headquarters Mission Files
3.UnZip Mission Files.
tcb jf headquarters.mw4 tcb jf headquarters.nfx tcb jf headquarters.tga <-This file might show as "tcb jf headquarter" only tcb jf headquarters.dep Take the above 4 files and put them in the C:Program FilesMicrosoft GamesMechWarrior Vengeance esourceUserMissions :Folder
4.UnZip Map Files
tcb_green_mt.dep tcb_green_mt.mw4 Take the above 2 files and put them in the C:Program FilesMicrosoft GamesMechWarrior Vengeance esourcemaps :Folder
I think this map looks great during the day, but it has one of the best plays at night for Attrition and Team Attrition.
Areas on the map include a JF Town, JF School, Sniper Range for training, Team 1 and Team 2 area, JF DropShip with alot of the JF Members mechs standing by.
Hope you like it. JFW[TCB] Nova Colonel
TeamBridge -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Texas Island -  Map Name: Texas Island Arthour: Andrew Gilbert Decription: complete, still needs footsteps added. Now supports game types A/TA/D/TD/CTF, and BOTS paths. All buildings have been set properly, all mechs can get into repair bays.
Zipped from main Mechwarrior Vengence directiry, contains 6 files.
The SeaDevils -

An ocean channel between two islands with dropzones at each end. Hills and cliffs rise steeply on either side presenting pilots with a variety of tactical choices.
The cool waters of the channel favor ER Beam weapons, while the extended visibility of 1250 meters supports the longest ranged Ballistic and Missile weapons. Somber night lighting for long-range nighttime firefights. Tinica -
Tinica II
The world of Tinica once proud training ground for clan warriors fell to ruin and nucular winter.
Now many years later once agian its ground shakes with the steps of battlemechs as the clans
have picked it to hold combat on. Where else to shred then a dead planet.
Based on the Mech Warrior 2 map tinica (spelling) this is basicly the same map mostly flat with buildings to hide around. gone the walking miles into nothing and trying to find your way home.
Install Directions: Simple Unzip to mechwarrior 4 main directory with paths on then njoy
Supports:
Bots : yes Attrition : yes Team Attrition : yes Destrution : yes Team Destrution :yes
Treeline -  TreeLine
An alpine map. Lots of hills . This map is fairly cool. Because it has so many hills and steep slopes I recomend jump jets.
Map has bot support.
Has support for Team KOTH , TA , TD and CTF
To install extract this archive into resource/usermissions , in your MW4 dir.
ts Downtown -  Downtown -------------------------------------------------------------------- Name: ts- Downtown Version: 1.0 (Black Knight only) Created: 30.01.02 Author: Thorgrim
FILES -------------------------------------------------------------------- These map files will be installed in the following folders found in the MechWarrior Vengeance folder.
USERMISSIONS esourceUserMissions s- downtown.mw4 esourceUserMissions s- downtown.dep esourceUserMissions s- downtown.nfx esourceUserMissions s- downtown.tga
MAPS esourcemaps s_citytest.mw4 esourcemaps s_citytest.dep
READ ME FILE READ ME ts- Downtown.txt
MAP -------------------------------------------------------------------- Map Size: 1280x1280m (Very small) Map Heat: Standard (heat sink efficency 1) Drop Zones: 2
Game types: (Black Knight only) Attrition Team Attrition (2 teams) Destruction Team Destruction (2 teams) Absolute Attrition Team Absolute Attrition (2 teams) King of the Hill Team King of the Hill (2 teams) Capture the Flag (2 teams) Giant Killers (2 teams) Clan Vs Inner Sphere (2 teams)
Description: Located at the edge of a small city this map has a few small hills to the south east, the rest of the map is taken up by streets and buildings. Very suitable for jumpjet equiped mechs running rooftops.
Notes: This map was built to test the idea of using multiple detail textures on one map. (It uses 8 detail textures.) The end results looked so nice I fixed up the test map to the point where I could release it.
ts Inferno -   Inferno -------------------------------------------------------------------- Name: ts- Inferno Version: 1.0 (Black Knight only) Created: 17.04.02 Author: Thorgrim
FILES -------------------------------------------------------------------- These map files will be installed in the following folders found in the MechWarrior Vengeance folder.
USERMISSIONS esourceUserMissions s- inferno.mw4 esourceUserMissions s- inferno.dep esourceUserMissions s- inferno.nfx esourceUserMissions s- inferno.tga
MAPS esourcemaps s-_inferno.mw4 esourcemaps s-_inferno.dep
MAP -------------------------------------------------------------------- Map Size: 3840x3840m (Medium) Map Heat: Hot (Heat Sink Efficiency 0.8) Drop Zones: 4
Game types: (Black Knight only) Attrition Team Attrition (4 teams) Destruction Team Destruction (4 teams) Absolute Attrition Team Absolute Attrition (4 teams) King of the Hill Team King of the Hill (4 teams) Capture the Flag (4 teams) Giant Killers (2 teams) Clan Vs Inner Sphere (2 teams)
Description: A hot primordial planet where the crust is still forming, and mining for valuable ores takes place round volcanic vents. Rugged islands protrude from a sea of lava. The main islands of rock are connected by a network of bridges. These bridges can be destroyed so Jump Jets are strongly advised for 'mechs. Rocky outcrops and smaller islands also allow 'mechs to take a variety of routes when equipped with Jump Jets.
Notes: Bots do not work well on this map. Bots will not cross bridges or lava and will stay on their spawn islands. The map heat (0.8 HSE) is the same as Scrub and Dustbowl. Lava areas will damage a 'mechs legs and cause heating of the 'mech. Darker areas of lava surrounding islands will heat a 'mech. The minimap has an 8x8 grid.
AUTHOR --------------------------------------------------------------------
Inferno Missions: Siege Assault & Strongholds -------------------------------------------------------------------- ts- Inferno terrain is required for these missions -------------------------------------------------------------------- Name: ts- Inferno Siege Name: ts- Inferno Hold Version: 1.0 (Black Knight only) Created: 17.04.02 Author: Thorgrim
FILES -------------------------------------------------------------------- These map files will be installed in the following folders found in the MechWarrior Vengeance folder.
USERMISSIONS esourceUserMissions s- inferno siege.mw4 esourceUserMissions s- inferno siege.dep esourceUserMissions s- inferno siege.nfx esourceUserMissions s- inferno siege.tga
esourceUserMissions s- inferno hold.mw4 esourceUserMissions s- inferno hold.dep esourceUserMissions s- inferno hold.nfx esourceUserMissions s- inferno hold.tga
READ ME FILE READ ME ts- Inferno Siege&SHolds.txt
MISSION - SIEGE ASSAULT -------------------------------------------------------------------- Map Size: 3840x3840m (Medium) Map Heat: Hot (Heat Sink Efficiency 0.8) Drop Zones: 2 Game types: (Black Knight only) Siege Assault
MISSION - STRONGHOLDS -------------------------------------------------------------------- Map Size: 3840x3840m (Medium) Map Heat: Hot (Heat Sink Efficiency 0.8) Drop Zones: 2 Game types: (Black Knight only) Strongholds
Description: A hot primordial planet where the crust is still forming, and mining for valuable ores takes place round volcanic vents. Rugged islands protrude from a sea of lava. The main islands of rock are connected by a network of bridges. These bridges can be destroyed so Jump Jets are strongly advised for 'mechs. Rocky outcrops and smaller islands also allow 'mechs to take a variety of routes when equipped with Jump Jets.
Notes: Bots do not work well on this map. Bots will not cross bridges or lava and will stay on their spawn islands. The map heat (0.8 HSE) is the same as Scrub and Dustbowl. Lava areas will damage a 'mechs legs and cause heating of the 'mech. Darker areas of lava surrounding islands will heat a 'mech. The minimap has an 8x8 grid. ts PortDirac -  PORT DIRAC -------------------------------------------------------------------- Name: ts- Port Dirac Version: 1.1 Created: 19.10.01 (v1.0) Updated: 18.9.02 (v1.1) Author: Thorgrim
UPDATE INFORMATION -------------------------------------------------------------------- The update is for the mission files only, the latest patch release MW4 PR3/ BK PR 1 caused a new bug to be introduced that affected one of the buildings origionally used in the Port Dirac Mission. This building has been removed and a replacement building added. I also added a few more cultural items (trees, rocks etc) and made a few minor tweaks.
FILES -------------------------------------------------------------------- These map files will be installed in the following folders found in the MechWarrior Vengeance folder.
USERMISSIONS esourceUserMissions s- port dirac.mw4 esourceUserMissions s- port dirac.dep esourceUserMissions s- port dirac.nfo esourceUserMissions s- port dirac.nfx esourceUserMissions s- port dirac.tga
MAPS esourcemaps s_space.mw4 esourcemaps s_space.dep
READ ME READ ME ts- Port Dirac.txt
MAP -------------------------------------------------------------------- Map Size: 2560x2560m (small) Map Heat: Standard (heat sink efficency 1)
Game types: (MechWarrior4 and Black Knight) Attrition Team Attrition (4 teams) Team Attrition (2 teams vs 2 teams) Destruction Team Destruction (4 teams) Team Destruction (2 teams vs 2 teams) King of the Hill Team King of the Hill (4 teams) Capture the Flag (4 teams)
Game types: (Black Knight only) Absolute Attrition Team Absolute Attrition (4 teams) Giant Killers (2 teams) Clan Vs Inner Sphere (2 teams)
Description: Port Dirac is a spaceport surrounded by mountainous terrain, the central dropship gantry has 4 tunnels leading into a walled area.
Notes: Bots work reasonably well on this map. There are no repair bays, turrets or AI controlled mechs on this map. The minimap has an 8x8 grid, this should work in all screen resolutions. The 2 teams vs 2 teams gametypes score as normal Team attrition/destruction. The only difference is that teams 1 and 2 are allied and teams 3 and 4 are allied.
ts titan -  Titan -------------------------------------------------------------------- Name: ts- Titan Version: 1.0 (MW4 & Black Knight) Created: 12.10.02 Author: Thorgrim
FILES -------------------------------------------------------------------- These map files will be installed in the following folders found in the MechWarrior Vengeance folder.
USERMISSIONS esourceUserMissions s- titan.mw4 esourceUserMissions s- titan.dep esourceUserMissions s- titan.nfx esourceUserMissions s- titan.nfo esourceUserMissions s- titan.tga
MAPS esourcemaps s_titan.mw4 esourcemaps s_titan.dep
READ ME READ ME ts- Titan.txt
MAP -------------------------------------------------------------------- Map Size: 3840x3840m (Medium) Map Heat: Very Cold (Heat Sink Eff. 1.5) Drop Zones: 3 Requirements: MW4 PR3/ BK PR 1
Game types: (MW4 & Black Knight) Attrition Team Attrition (3 teams) Destruction Team Destruction (3 teams) King of the Hill Team King of the Hill (3 teams) Capture the Flag (3 teams) Game types: (Black Knight only) Absolute Attrition Team Absolute Attrition (3 teams) Giant Killers (2 teams) Clan Vs Inner Sphere (2 teams)
Description: Titan- the largest of Saturns moons and the second largest moon in the solar system. Under the thick cloud cover in the cold gloom the Titan Ethane Company extracts ethane from the abundent crater lakes on the surface. Around this small outpost a small military presence is maintained, mainly for low temperature training purposes.
Notes: Bots seem to do OK on this map. For a map heat comparison Lunacy has a Heat Sink Efficiency (HSE) of 1.7, this map has a HSE of 1.5 but the lakes can be used for cooling. The minimap has an 8x8 grid.
TwistedRiver -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Uhlan Bablands -  Absolute Recon --------------
A lone Mech (Team 1) must Recon three (3) Randomly generated Objectives, while avoiding two (2) Defending Mechs (Team 2). Once all three (3) Objectives have been successfully scouted, the Recon Mech must escape to one of three (3) Randomly generated Extraction Points on the Map. The Mission ends when:
a) The Recon Mech has been eliminated, or; b) The Recon Mech successfully reaches it's assigned Extraction Point.
Based on Ash's original AS ScoutRun script but with lots of changes. Not having fixed, predictable recon points was the driving force behind creation of this script. Total unpredictability and challenge awaits everyone, whether you are the attacker or the defender.
Created by RAIDER1, ADL Clan Ghost Bear for use in league recon missions.
urbanRiot -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Vegas -  VEGAS by MechTech. a 2x2 desert map that supports 4 teams. Simply direct the installer to you MW4 Vengeance Directory and enjoy. Vegas BlackKnight Gametype Update. 11-03-2001 created by MechTech. this file should replace the NFX file included in the original vegas zip file.
it add Absolute Attrition, Team Absolute Attrition, Clan vs InnerSphere & Goliaths to you mw4 BlackKnight libary as playable game types.
sorry it was late but it work fine.
only two teams are allowed in Clan vs IS & Goliaths. so teams 1 & 2 are used.
good luck and good hunting.
simply unzip to you resources/usermissions to install.
Vmessa -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Volcanic_tundra_V1.3f -  Volcanic Tundra By: Steel_Rain ---------------------------------------------------------------------------
VERSION: 1.2
CREDITS: I would like to thank Giskard at Respawn, Ash at Alpha Strike and Commander Cloud of Clouds Mercs. Without you guys this map probably would never have seen the light of day. MAP OVERVIEW After the defeat of Archon-Princess Katherine Morgan Steiner-Davions forces on New Syrtis George Hasek has gathered his troops and has landed on the Volcanic Tundra of New Avalon. Though many battles rage on around the planet his will be more difficult. The battle field is cut into two swats of land by a raging volcano. Intel shows that there are areas where Mechs could cross the lava flow at a cost. This area was not unfortified as expected. All bases have either Colliope turrets which are deadly accurate or Cavalry support. Fort #2 has one of Katherines dropships fueled up and ready to pop smoke if things get too hairy. Intel reports also show that at Fort #3 has 2 ICBMs that could be dangerous to our allies if left unattended. Repair Bays are located at Fort #1 and #2, we must use our resources sparingly. GAMETYPES Attrition, Team Attrition, Destruction, Team Destruction, Absolute Attrition, Team Absolute Attrition, Clan vs Inner Sphere and Giant Killers.
COMPATIBILITY This map is only for Black Knight TEAMS 4
BOT SUPPORT All teams support BOTS FILES INSTALLED MW4 Root: volcanic_tundra_readme
ResourceMaps volcanic_tundra_terrain.dep volcanic_tundra_terrain.mw4 ResourceUserMissions: volcanic_tundra.dep volcanic_tundra.mw4 volcanic_tundra.nfx volcanic_tundra.tga Vulcansforge -  Vulcans-Forge A map made just for fun and only compatible with BlackKnight,
Map was made just for fooling around with my wings in pratice but was very fun and they asked me to release it for the general public.
map is a 1x1 and supports. Attrition, Destruction, Team Att, Team Dest, CTF, KOTH & TKOTH. Also Goilaths, Clan vs IS, Absolute Attrition & Team Absolute Attrition.
Just unzip the file directly into you mw4 directory.
Enjoy!
Warrens -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
Warrior Arena -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
WelcomePM - This will send a welcome PM to the forum PM area for new users. This addon is for PCN, phpnuke, and also for use with the mod cnbya 4.4.2 or stand alone without.
WetDream -
I could find no info on this map, but it looks nice. If you have any information on this file please
email it to us. Thanks TCB
WinowTrial -  On a dark black world hidden in WidowMaker space lays the Arena for the WidowMaker trials. The trials take place in a large flat open circle, marked with the Widowmaker emblem. Surrounding this circle lay mounds of the dark grey earth scourched with red rings.
Note: this map comes with 2 missions and 1 terrain.
Setting: Game looks best at Night with Weather ON.
Supports: WidowMaker: (up to 4 teams) Attrition, Team Attrition, Destruction, Team Destruction, King of the Hill, Team King of the Hill, Capture the Flag, Absolute Attrition*, Team Absolute Attrition*, Goliaths*, Clan vs. Inner Sphere*. Widow Trial: (Up to 2 teams) Attrition, Team Attrition, Destruction, Team Destruction, King of the Hill, Team King of the Hill, Absolute Attrition*, Team Absolute Attrition*, Goliaths*, Clan vs. Inner Sphere*.
Black Knight Supported. * Represents BK only game types.
Install: Instructions for WinZip only. 1. Open the Zip file using WinZip in Classic mode. 2. Click extract. 3. In this new window make sure the option "use folder names" is checked. 4. Select the folder that MechWarrior4 Vengeance is installed to (same folder which contains mw4.exe), the main MW4 directory. 5. Click Extract.
To double check propper instalation there should be 10 new files in your mech4 esourceusermissions folder and 2 new files in your mech4 esourcemaps folder. All will have the Widow_Trial name.
Do NOT put any file in the mech4 esoucemissions folder
Wolfshead and Wolfshead Narrows -


Take command of an elite assault lance and lead them on a precision strike deep inside enemy territory. Your mission: Intercept and sink a Destoyer Convoy before it can transit the Wolfshead Narrows. Sounds simple? Better bring a lance of expert mechwarriors in your best configs!
On the multiplayer side, this is a map of small islands with large stretches of ocean in between. Dropzones are 2500 meters apart with four kilometers of playing area. Everything you need for a good ambush. Supports Attrition, Destruction, Team Att., Team Destruction, Clan v Inner Sphere, Goliaths, CTF, KotH, TKotH, Absolute Attrition and Team Abs Attrition.
Good ambient night lighting makes for some spectacular night battles Worthing -  Here, on the planet Worthing, winter is in its first stages. This peaceful world has mostly been ignored by the major powers. However, with recent changes in the borders of some of these major powers, Worthing now offers a large tactical advantage. The final battle has come down to the "holy" lands near the temple of Jason Worthing. Only time will tell teh out come of Worthing.
Setting: Game looks best with Weather ON Default Fog.
Supports: Supports up to 8 teams for Attrition, Team Attrition, Destruction, Team Destruction, Capture the Flag.
Install: Directions for WinZip only.
Open the worthing.zip file in WinZip.
Click Extract (should pop-up a new window).
In this new window go to the bottum left corner and make sure the option "use folder names" IS checked. Select your main MW4 directory (the same one the mw4.exe). Click Extract.
To double check that the install worked correctly, there should be 2 Worthing files in the mech4 esourcemaps and 4 worthing files in the mech4 esourceusermissions folder. Do note that NOTHING goes in the mech4 esourcemissions folder
ZoneFix - This doesn't happen to everyone but if you lockup in the Mercs Lobby or can't see all the server games this might help. TCB
Notes by CJ: I made a file that fixed the lobby I had a few people test it out worked everytime what this bug fix do u ask well, In case you havent noticed but Im sure you did was when in the Lobby waiting to see all the hosted games it locks up quite often exspecially if u try and update well I fixed it with a simple reg file mektek never told us to change or came out with a file to do so but it needs to be changed in order to work properly, u will be able to connect in a blink of an eye instead of that terrible wait sometimes while it says checking for updates. Also u will be able to view into the servers better now that this is fixed so u can see who is playing and download players without that locking up to. Only thing is I advise is that if u have IP's dont use them on a regular basis keep them off or on a seperate connection. Because your computer will not connect as fast do to it looking for IP's before connecting to the zone. but if u wish to keep it on the same connection and run IP's as well u can still benifit from my Bug fix it just wont be no "one sec updates." However u still wont lock up in lobby and u can still view players in game easier and smoother even if you use IP's and ;;Zone on same connection but I will say again for better performance keep them seperate.
Web Links:Angel One - A good BK support Website! Dept. Of Racing - Race Angel - Race Devil - Race Princess - Dept. Of Racing Sold Here!
Content:Mechwarrior 4 - It rocks and rolls! - Getting Mechwarrior Black Knight is easy.
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